During development, we found that the more far reaching and reactive our companions were, the better they felt and the more justice it did to the original Planescape: Torment.
We know you would not be satisfied with anything else. Throughout development on Torment, our philosophy has always emphasized depth and reactivity in our storyline and in our characters. “The companion roster has been slightly reduced from our initial plans. As such, the team decided to reduce the companions to 6, even though it promised – via a stretch goal – to offer 9 companions. As Eric claimed, inXile found that the more far reaching and reactive its companions were, the better they felt and the more justice it did to the original Planescape: Torment. Torment: Tides of Numenera is a highly anticipated RPG, however it appears that inXile has removed some content from it content that was promised via the game’s Kickstarter stretch goals.Īccording to inXile’s Eric Schwarz, the game’s companions have been reduced from 9 to 6.